среда, 17 июля 2013 г.

STALKER: Oblivion Lost in Igromania magazine (okt / 2002)

A week ago, fell into the hands of the scan log Gambling number 10 for 2002, which was probably the very first good-quality article-interview about the game Oblivion Lost and it was that game that bore a proud addition STALKER.


The article is an interview between a journalist edition of "Gambling" and Alexei Polyansky Oleg Sytyanovym, chief game designer and scriptwriter game Oblivion Lost.

From the interview you will learn about the origins of the story laces, hike prazrabotchikov of Chernobyl, the story of the game itself, non-linear quests and game endings.

After reading it, I was very surprised that Alex Sytyanov promised the players in the game, and the fact that everyone got on the fact. The game STALKER - elegant, but at the same time, it does not contain even half of what was promised - at least that is the world of the Zone, who lives his life. In fact, all got the game working on the script and stuffed with bugs. The next part - "Clean Sky" and "KAP Pripyat" - did not change the situation.

For example, a quote Sytyanova about the story from the interview:

"Yes, it is non-linear. Is the ultimate goal, there are branches. Events will occur regardless of whether they uchastvuetv stalker (HS) or not. He can take part in them, and then the event somehow changed or not to accept."

And then a quote about these events:

"For a player does not feel alone, we run into the Zone hundred other stalkers. They will be there to travel, they can be found, they will be going to the same job for which you are going. So they give you a job, and immediately say - here, say, two more stalker went to implement it. "

Everyone knows that in the end everything turned out differently. Scripts, spawn point, fixation of simple events do not affect the plot.

For over a year, the developers of the Vostok Games, making his new project "Survarium", which is supposed to be the heir to STALKER, all as promised "golden mountain", a powerful story, three game modes and other other stuff. Provided that the format of the game will be online, better than his previous creations, the developers did not prygnt. That's right! In the end, you decide ...

STALKER: Oblivion Lost в Игромания (10/2002)

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